Teknologi Game

Politeknik Elektronika Negeri Surabaya

PUBLIKASI

Data Tahun 2015 - 2016
No judul Nama-nama dosen Dipublikasikan pada Tahun Publikasi Tingkat*
lokal nasio- nal Interna- sional
1 Designing And Building Of 3D Business Simulation Game Of Javaness Traditional Snack manufacture And Sales Based On Finite State machine (FSN) Kholid Fathoni The 16th International Electronics Symposium (IES) 2014 PENS 2014 v
2 M-Trav: Informasi Pendukung pada Aplikasi Tourguide di Indonesia dengan Layanan RSS Berbasis Mobile/td> Kholid Fathoni CITEE 2015 UGM 201 v
3 M-Trav : Application of Tour Guide in Indonesia with RSS Services Based Mobile Kholid Fathoni CEIE 2015 Universitas Negeri Malang (UM) 2015 v
4 Panduan Wisata untuk Mengetahui Fasilitas Umum Berbasis Mobile Augmented Reality Kholid Fathoni Seminar Nasional Teknologi Terapan (SNTT) 2015 UGM 2015 v
5 Penerapan Finite State Machine Pada Perilaku Karakter Permainan 3D Mobile Perjuangan Jenderal Sudirman Kholid Fathoni, Rizky Yuniar hakkun CITEE 2015 UGM 2015 v
6 A* Algorithm for Path Finding on General Sudirman Battle Game Based on Mobile Kholid Fathoni, Rizky Yuniar hakkun CEIE 2015 Universitas Negeri Malang (UM) 2015 v
7 Keyboard Maya 3D Untuk Pembelajaran Musik Berbasis Mobile Augmented Reality Kholid Fathoni Seminar Nasional Teknologi Terapan (SNTT) 2015 UGM 2015 v
8 Sistem Pembelajaran Berlalu Lintas Menggunakan Teknologi Kinect. Kholid Fathoni Jurnal LINKS Universitas Narotama 2015 2015 v
9 Aplikasi Pembelajaran Teknik Bela Diri 3D Mobile. Kholid Fathoni Jurnal LINKS Universitas Narotama 2015 2015 v
10 Rancang Bangun Aplikasi Pembelajaran Unsur Kimia Menggunakan Sistem Augmented Reality untuk Pelajar SMA. Kholid Fathoni, Rizky Yuniar hakkun Jurnal LINKS Universitas Narotama 2015 2015 v
11 Pengenalan Pakaian Adat Indonesia Menggunakan Teknologi Kinect. Kholid Fathoni Jurnal SCAN UPN Jatim 2015 v
12 Rancang Bangun Aplikasi Komik Digital Cerita Wayang Kulit Sebagai Media Pembelajaran Budaya Jawa Berbasis Android. Kholid Fathoni Jurnal SCAN UPN Jatim 2016 v
13 Rancang Bangun Game Pembelajaran Cara Memelihara Burung Berbasis Android (Studi Kasus Burung Kenari) Kholid Fathoni Jurnal SCAN UPN Jatim 2016 v
14 Designing and Building of 3D Adventure Game �Tetuko: Childhood of Ghatotkacha� Using Kinect Achmad Basuki Jurnal EMITTER 2014 v
15 Scenery Image Retrieval for Tourist Spots Using Classification of HSV Color Features Achmad Basuki KCIC 2014 v
16 Web Based Poetry Generator Using Stochastic Relationship Achmad Basuki IES 2014 v
17 Remo Dance Motion Estimation with Markerless Motion Capture Using The Optical Flow Method Achmad Basuki Jurnal EMITTER 2015 v
18 Semantic Songket Image Search with Cultural Computing of Symbolic Meaning Extraction and Analytical Aggregation of Color and Shape Features Achmad Basuki Jurnal EMITTER 2015 v
19 Tracking and Formation Control of Leader-Follower Cooperative Mobile Robots Based on Trilateration Data Rizky Yuniar Hakkun Jurnal EMITTER 2015 v
20 Virtual Gamelan with Javanese Traditional Song Using Kinect Gesture Control Achmad Basuki KCIC 2015 v
21 Sign Language Learning based on Android For Deaf and Speech Impaired People Rizky Yuniar Hakkun IES 2015 v
22 3D Data Reconstruction of Motorcycle's Event Data Recorder (EDR) Mohamad Safrodin IES 2016 v
23 Macro-sized Basidiomycota Species Recognition Using Shape and Color Features Achmad Basuki IES 2016 v